I thought the rules were about timing, so that confused me, thank you. Aside from the crazy way it disrupts typical magical rules (since players shouldn`t have someone else`s cards in their hands), it differs from the triplets effect in four main ways: I build a commander`s deck, but I`m not entirely sure how the rules of Sen triplets work. I know it allows me to play my opponents` spells, but when I read the official rules, it seems like I can`t play their spells and creatures? So I guess I`d need something like Vedalken Orrery to get access to everything? You can ask friendly people to chat.magicjudges.org/mtgrules/ to get quick answers from the judges. Magic: The Gathering has always been a game aimed at breaking the rules. The general rules of the game state that in case of contradiction between the text of the map and the text of the document, the map prevails. After all, magic breaks the fixed rules of reality, so why shouldn`t the game be canceled by the spells you cast? Hey TeamJust a matter of rule here. Could I use the Dream Devourer to forget the cards from my opponents` hands if I selected them with the Sen Triplets ability? Oh, and tell me what future Commander Showdowns you`d like to see: Oddly enough, my eye is drawn to Jace, the thought sculptor in the average deck list. It`s not a cheap card. EDHREC data are generally budget-oriented. For this reason, Swords to Ploughshares is always on a particular commander page with a higher percentage than Path to Exile; Swords is cheaper, so more players can afford it, and so it appears at higher percentages.
Jace`s presence on the average list is a curiosity in my opinion. In fact, I think something very strange is going on with this whole average decks list. No. Your cards stay in your hand, you can only play with them. Devourer can only predict the cards that are actually in your hand. Counterspells are also important because triplets are so fragile. They`re not exactly cheap to throw, their stats aren`t particularly combative, and their metallic skin makes it easy to break them down for any color. Add to that the fact that you won`t benefit from their skills until a full turn of the table is over, and you`re considering a strategy with plenty of opportunities to be disrupted. Triplets are fragile, but this only makes them more anxious about staying alive, and therefore colder, cruel and more controlling. There is certainly a good payoff if they survive, but you have to be prepared. Leyline of Anticipation and its ilk (Vedalken Orrery, as mentioned earlier, as well as Tidal Barracuda from Commander 2020) are all strong cards, as they allow spells normally cast at spell speed to be cast every turn, in response to virtually anything whenever you have priority. This subset of cards allows us to cast spells on spells and also allows our spell speed prediction cards to be performed earlier than expected.
Sen Triplets is more open than his other Esper brothers. Although his EDHREC page contains many artifacts, it is by no means the most powerful or interesting triplet strategy. When building the triplets, I personally recommend that you avoid the artifacts and wholeheartedly dedicate yourself to a criminal life by stealing spells, creatures, lands, and even other players` moves. Today we wrote a shortened commander deck technology for your enjoyment: Sen Triplets is a commander who likes to change the expiration of privileges in the game. However, we decided to go one or three steps further with this deck. No, this does not allow you to activate the hand abilities, Dream Devourer also indicates “your hand”. X also gives each card in your opponent`s hand a flat rate of 5. It is both a blessing and a curse; The Iona of an opponent, shield of Emeria costs only five mana. but also its Sylvan library. You also can`t overload spells from an opponent`s hand, as this is an alternative price, making vandalism and cyclonic rift difficult. Countries are also much, much harder to fly for X than for Sen triplets.
This means that X doesn`t have to worry about the cost of colored mana, which is a plus. I should also note that X cannot activate its abilities by itself. As great as it would be to get this guy back into your hands and throw away a bunch of cheap Emrakul, the promised endings, unfortunately, it doesn`t work that way. Also, cards like Herzstein and Training Ground don`t affect X`s ability. These cost-cutting cards only affect creatures currently on the battlefield, not in other areas (similar to Panharmonicon Inalla, the archmage ritualist`s ability not to fire once again in the command area). Secondly, I love the bounce effects in this deck. Love, love them, love them. The expertise of Mystic Confluence and Baral can put the creatures back in the hands of their owner, where they are ripe for harvest.
However, be careful with evacuation effects, as this will return any creature you have stolen into the hands of its owner. Sure, you can play it again, but it`s better to just bounce off an opponent`s stuff than everyone else`s. Needless to say, Cyclonic Rift is offensively good in this deck (or any other). Bounce effects are extremely versatile for both commanders. It can be a suppression spell, a well-timed fog, or mind control as you cast the bouncing creature on the next turn. The last part I`m going to highlight is about counterspells. Like triplets, I think controlling the board is a nice style for X, but he needs extra help to make sure the spells he doesn`t steal are handled. Black offers useful suppression spells, but you really can`t beat a good old counterspell. Rewinding and spell scamming are especially fun, as both return mana so you can activate your commander`s ability afterwards. Another number of favorites: Aura of Silence and Grand Arbiter Augustin IV make it much harder for your opponent to cast their spells, but easier for you to cast yours.
Since these spells are artificially more expensive for your opponents, they are stuck in their hands, where you can then pick them up cheaply. Effects like these are simply beautiful and really embody the main strength of the triplets on X. The added color offers much more access to distance and control. X is, as we`ll soon see, a bit weird, but the triplets are regimented and relentless. You can find the deck we created entirely on TappedOut by clicking here. Do you have experience playing a Sen Triplets Commander deck or against a deck in Magic: The Gathering? How did this experience develop for you? Let us know in the comments below! Dream Devourer is a niche card, and a new one to boot. It gives all your spells the opportunity to be predicted instead of being cast directly. This means that any card you have in hand can be hidden for later use. It`s the backbone of the forecasting strategy, but if you lose it, much of the strategy falls apart.
However, we have a magic suppression and counterattack suite available in these colors to avoid this. Sen Triplets works in turn, so you can cast magic and permanent spells from his hand during your main phase. You can also play a field with their hand using your drop for the train.